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Crysis Wars Weapon list

Started by {FWE}Blake-Adm, November 08, 2009, 08:28:46 PM

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{FWE}Blake-Adm

Assault Rifles

SCAR

The 6.8x45mm SCAR (SOF Combat Assault Rifle) is your main weapon in the single player campaign. While it shares the name of the current FN SCAR, the SCAR in Crysis bears a stronger resemblance to the XM8 rifle. It has a 40 round magazine capacity plus one round in the chamber and a maximum 280 rounds carried for reloading. Attachments include scopes, silencer, flashlight, laser aiming module, tactical (tranquilizer) attachment and an under barrel grenade launcher. The SCAR is more powerful than the FY71 and works in medium to long combat. It has both a automatic mode and a single shot mode. On the earlier levels there is very limited ammunition for this weapon and it is advised that you use it up and then switch to a FY71. When you find it later in the game you find an entire new rifle so there's no need to worry about getting ammunition without having the weapon.





FY-71 Assault Rifle

The FY-71 is the primary North Korean weapon which is modelled from the 5.45mm AK-74N. It has a 30 round capacity plus one round in the chamber with a maximum 300 further rounds carried for reloading. In addition to standard "ball" ammunition it can also use special incendiary rounds wich are found in NK weapon storages. Capacity for incendiary ammo is the same as the standard ammunition. Attachments include scopes, silencer, flashlight, laser aiming module, tactical (tranquilizer) attachment and an under barrel grenade launcher. The FY71 is less effective than the SCAR. There is nearly unlimited ammunition for this weapon as almost all North Koreans drop them and they can be found in weapon storages. It works well in medium range combat. It has both a automatic mode and a single shot mode. It is advised you get this weapon as soon as your SCAR runs out and then stick with it for the rest of the game. About mid-game there is incendiary ammunition to be found for this weapon, wich explodes on impact and deals alot of damage even to fully armored North Koreans.





Submachine Gun

MPX8

Based on the Heckler and Koch MP7, the Submachine Gun is a weapon more rarely used by the North Koreans which can also be found laying around in weapon storages. It is modelled after the 4.6mm H&K MP7A1. It has a 50 round magazine plus one round in the chamber and a maximum 350 further rounds carried for reloading. Attachments include scopes, silcencer, flashlight, and the laser aiming module. It is very effective in close-medium range combat but is rather mediocre at long range combat. It has both a automatic and a single shot mode. It doesn't appear until mid-late-game and from there appears more frequently. Ít is the first weapon found to have a laser aiming module attached. It is advised to be picked up once, for the laser aiming modules sake.





Shotgun

Tactical Shotgun

The Tactical Shotgun is great at close quarters battle in the game, and is pump action. It is modelled after the Benelli M4 Super 90 / M1014 JSCS shotgun. It is used by the North Koreans more rarely than the MPX8. It is commonly used by jungle patrols. It has an 8 round capacity with a maximum 40 further rounds carried for reloading. Attachments include scopes, flashlight and the laser aiming module. Its two firing modes are wide and accurate, with wide dealing more damage in close combat and accurate dealing somewhat damage in medium combat. This weapon is truly devastating at close range combat and can blast down a North Korean in a single blast, an alien trooper in three. While it is best at close range combat it can be switched to accuracy mode and be used for medium range combat.




Sniper Rifle

DSG-1

The DSG-1 is excellent at long range combat in the game and is rarely used by North Koreans and Nanosuits. It appears to be modelled after a kind of hybrid cross between the bolt action AMP TS DSR-1 and the semi automatic H&K PSG-1. It has a 10 round capacity with one round in the chamber, and a maximum of 30 spare rounds carried for reloading. Attachments include scopes, flashlight and the laser aiming module. It is very useful for long range combat and is very powerful. It can kill a unarmored North Korean in one shot and Nanosuits in just a few. Headshots take extra damage. As it cannot be equipped with a silencer it is recommended to be used from a well-hidden location or leaning out from cover. Using Armor, Strength or Speed while firing and then directly switching to cloak is very useful to conceal ones location. It can be first found in Chapter 2: Recovery and has very limited ammunition.

Pistols

Bauer 1980 SOCOM Pistol

This weapon is the primary pistol in the single player campaign and the default US pistol in multiplayer. It's modeled from the H&K 4.6x30mm UCP and has a 20 round magazine capacity with one round in the chamber. You can carry a maximum of 200 spare rounds in single player. The pistol attachments are the silencer, flashlight, and laser sight. The player can dual wield and customize the SOCOM for extra firepower.




Heavy Weaponry

Hurricane Minigun

This is a six barrel Gatling gun. While it can be carried in any of the nanosuit's modes, strength mode greatly decreases recoil of the weapon, and allows the player to move slightly faster. It has a very high rate of fire and a 500 round magazine capacity capacity with a spare 500 round drum magazine being carried for reload. When initially firing the weapon it must be remembered that it takes a second or so for the barrel cluster to spin up to speed before the feeder/delinker starts to feed rounds into the gun.
This weapon is based on real world Gatling Guns of the rifle calibre "Minigun" variety, specifically the XM214 "Microgun" a 5.56mm, six barreled Gatling Gun that was developed in the 1970s from the 7.62mm M134 Minigun. The XM214 never entered service.




GK8 Gauss Rifle

This futuristic electromagnetic rifle fires depleted uranium slugs at 8 times the speed of sound dealing massive damage on impact. It has a five round magazine capacity plus one round in the chamber with a further twenty rounds maximum carried for reloading. It is slow firing but becomes a deadly sniper rifle with a 4X, 10X scope fitted. It is capable of one hit killing KPA nanosuites with one well place headshot. The GK8 is the best rifle for long range combat in the game.




Shi Ten

There are several places in the single player campaign where the North Koreans have mounted machine guns which you can use against them. You can also find them at strategic spots on the multiplayer maps. They appear to be modeled after the Chinese Type 88. There's also MMG's on the Bulldogs and assault boats. These turrets feature unlimited ammo but they overheat when firing in long bursts.





AutoTurret

These automated turrets are an updated version of the Close-In Weapon System (CIWS) found in many military forces around the world to include the Dutch Goalkeeper, the US Phalanx, and the Chinese Type 730. However, in addition to the 20mm+ calibre Gatling gun of today's systems those in Crysis also have rockets and they fire on enemy targets as they approach the base.



Ordnance

LAW Rocket Launcher

The LAW (Light Anti-tank Weapon) is a futuristic version of the MBT-LAW shoulder fired recoilless missile launcher which takes numerous features off of the AT4 CS (confined space capability) and the BILL 2 (warhead and guidance). It is primarily used to take out tanks, helicopters, and other vehicles. It is a three shot throw away weapon that utilizes a line of sight laser guidance system. You may only carry one launcher tube at a time. It was previously said that there are two versions of this weapon, one with a laser guiding system and another heatseeking version. In the full game there is no heatseeking version, only a laser guided one. The LAW features a 4X scope and a laser sight.




C4

A powerful demolitions plastic explosive pack that can be stuck on virtually any object. Using it is a two step process. First you place the pack on the target and get a safe distance away. Then you change to the trigger switch and watch the fireworks!



Claymore

The claymore fires shrapnel, in the form of steel balls, out to about 100 meters across a 60° arc in front of the device. Claymores are only found in multiplayer.





M15 Anti Tank Mine

These are placed strategically along common vehicle routes to destroy vehicles and ambush a convoy. The M15 AT Mine is 13-1/8 inches in diameter, 4-7/8 inches high, and weighs 30 pounds with 22 pounds of high explosives. The mine is a track-breaker and is activated by 350 pounds of pressure.



Grenades

M26A1 Fragmentation Grenade

This hand grenade can be thrown 40 meters by the average soldier. The effective killing radius is 5 meters and the effective casualty-producing radius is 15 meters.



M84 Flashbang Grenade

The M84 stun grenade is a non-lethal, low hazard, non-shrapnel producing explosive device intended to confuse, disorient or momentarily distract potential threat personnel with a bright light (the flash) and a loud noise (the bang). The light is so intense that it burns into the back of the eye, basically causing the victim to see the last thing they saw before the flash for roughly five seconds, before the eyes reset themselves. The bang will damage the victim's hearing, and can actually make them lose balance by affecting the liquid in the semicircular canals of the ear.




AN-M8 HC Smoke Grenade

The grenade emits a dense cloud of white smoke for a few seconds. The smoke grenade is meant for covering movement over a wide area.




Melee Attacks
Fists

Give the enemy an old fashioned beat down with your fists. Can be used with the nanosuit's strength mode for added damage to enemies and to break objects such as shack roofs and walls, wooden boxes, doors, etc.





Weapon Melee

Using the buttstock of a rifle or using an entire pistol as a whip, you can kill enemies in an embarrassing fashion. Again, this attack can also be combined with the nanosuit's strength mode to take down shacks, break boxes, etc.





Weapon Of Mass Destruction

TAC Launcher

An arm-held ERW (enhanced radiation weapon) nuclear device that fires a yellow glowing projectile in a grenade-launching style. Upon impact of the projectile on a surface, it would generate a nuclear fission creating an explosion with a shape of a mushroom cloud. This is also known as a neutron bomb, due to it's lesser area of damage than conventional nuclear bombs. The hyper-center of the nuclear explosion is about 20 metres in diameter. It is powerd by your suit in the storyline and reqires a lock on befor you can fire it. You only get this on the last level and can only use it aginst the Warship so dont try to use it aginst the hunter as it will not lock on. This weapon is found in multiplayer, only on Power Struggle.