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What the 10/29/2010 update has fixed

Started by CobraVe7nom, October 29, 2010, 08:44:05 PM

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CobraVe7nom

The full list – posted below – includes bug fixes, weapon tweaks and stat revamps.


    * All Weapons Bronze Insignia requiring an unobtainable bronze star for the tracer dart – requirement removed.

    * Improved Hit registration made through several fixes and some of the hitboxes themselves have been changed.
       This will increase the accuracy of guns.

    * Blue box chat window removed.

    * The 2 second immunity when spawning/being revived will now be immediately removed either by firing, zooming,
       or any movement (move, crouch, jump). A Spawning Player can still orient passively in the Game World.

    * 3D vision fixed.

    * Fixed slug shotgun zoom crosshair on PC so they better represent the long range accuracy. Crosshairs now close more on PC,
       similar to consoles.

    * Reduced slug shotgun hip accuracy to require zooming for consistent long range accuracy. Hip accuracy is now on par with the
       semi automatic weapons.

    * Fixed a bug on PC where the G3 would do less damage than intended.

    * Fixed VADS turning sensitivity on PC so it performs like the ZU23.

    * Reduced VADS push back and damage to balance it with the ZU23.

    * Fixed a bug where vehicle countermeasures would fail to remove tracer darts at high speed.

    * Reduced the reload time for vehicle countermeasures.

    * Slightly increased the AT4's damage vs armor to emphasize its anti vehicle role while keeping it balanced vs armor.

    * Increased the AT4's top speed and acceleration so users spend less time exposed when firing.

    * Increased the AT4's splash damage so it competes with other AT weapons vs infantry. The AT4 still has the least splash damage
       of all AT weapons.

    * Reduced the splash damage of the Carl Gustav to bring it in line with other explosive weapons. The Carl Gustav still has
       the most splash damage of all AT weapons.

    * Increased the 1 shot kill range of the M95 body shot to counter its lower rate of fire.

    * Fixed a bug with the SVU that gave it better close range damage than other semi auto weapons.

    * Reduced all weapon damage to the MCOM by 50%.

    * Fixed an C4 vs MCOM exploit on Atacama Desert.

    * Fixed a bug with FOV when aiming the M1911.

    * Lowered the close range damage of the AN94 to highlight its long range role.

    * Increased the accuracy of the F2000 on the move to highlight its role as a mobile AR.

    * Increased the close range damage of the shotguns to give them a greater advantage vs slugs.

    * Slightly lowered the damage of the M60 to balance its accuracy advantage vs other LMG's.

    * Slightly lowered the damage of the MG3 at close range to balance it with other high rate of fire weapons

    * Slightly increased the damage of the UH60.



Source link here.
http://www.eurogamer.net/articles/2010-10-28-battlefield-bc2-pc-patch-incoming


No word yet on what the update broke!

Actua73

Glad to see some fixes!

Crying shame about the AN94, but I guess they made up for it with the M95 fix.

Here's hoping the hitbox fix doesn't actually make things worse, cuz it might.  Particularly with SMG/AR/LMG bullets sprayed across a map.  Sniping with an LMG is somewhat realistic, but the rest aren't so much (UZI sniper..nuf said?).
Some men have a mind like a steel trap, mine is more like a damp sponge...

cloudstrife465


Grimi

at first my hitbox was a little weird but now i keep rocking =)